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The Vision [255] [Marvel Super Heroes] [Non-Foil]

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The Vision [255] [Marvel Super Heroes] [Non-Foil]

The Vision [255] [Marvel Super Heroes] [Non-Foil]

Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card.
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The Vision [255] [Marvel Super Heroes] [Non-Foil]—

$1.99

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Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card.
The Vision [255] [Marvel Super Heroes] [Non-Foil] | Face To Face Games